The Effectiveness Of Flash Card Games And The 20-20-20 Rule Against Eye Fatigue During Gadget Use At Smpn 12 Pekanbaru

Authors

  • Lutgardis Adeta Institut Kesehatan Payung Negeri Pekanbaru
  • Dini Maulinda
  • Deswinda
  • Yureya Nita

Keywords:

Gadgets, Rule 20-20-20, Flash Cards, Visual Fatigue

Abstract

The rapid progress of era has given rise to various kinds of technological development phenomena aimed at providing convenience for its users, many children spend a lot of time playing with gadgets every day, excessive use of gadgets can cause various health problems, one of which is visual fatigue. This research aims to determine the effectiveness of the 20-20-20 rule through educational media flash cards in reducing eye fatigue in students at SMPN 12 Pekanbaru. This research used a quasi-experimental method with a one group pre-test and post-test design, involving 45 students as respondents. Data was collected using a visual fatigue questionnaire and analyzed using the paired t-test statistical test. The results of the study showed a significant reduction in the level of eye fatigue after the intervention, with an average pre-test score of 12.62 decreasing to 9.68 at post-test (p = 0.000). This significant result (p<0.05) shows that the 20-20-20 rule using flash cards is effective in reducing eye fatigue due to excessive use of gadgets. It is recommended to apply the 20-20-20 rule as part of a health education strategy to improve eye health in students, especially to overcome eye fatigue caused by using gadgets. Future research can develop similar interventions with more sophisticated media and a larger number of respondents

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Published

2025-12-19